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little big i would have used a second top down came for the map. the grid is a little confusing. good job

(+1)

Hi! I appreciate your suggestion! The reason I did not do that originally is because I still wanted exploration to be a major part in the game since the level is procedurally generated each time. That is why I opted for the grid because it allowed me to force the player to still explore without feeling completely disoriented in the maze of rooms. Thank you so much for the suggestion and thanks for playing!